AI Insights · Timothy · July 2021
Top 5 Arcade Sports Apps Performance in Latin America Q2 2021
In Q2 2021, the top 5 arcade sports apps in Latin America saw varied trends in downloads, revenue, and active users, with notable performances from Tennis Clash and Head Ball 2.
In the second quarter of 2021, the top 5 arcade sports applications on a unified platform in Latin America demonstrated diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends observed for each app.
Tennis Clash:Sports Stars Game from Wildlife Studios experienced fluctuations in its weekly downloads, with a peak of approximately 107K in the first week of April and a dip to around 78K by late May. The game's weekly revenue showed a steady increase, reaching about $40K in the last week of June. Active users for Tennis Clash remained relatively stable, starting at 814K in late March and ending with a slight increase to 815K by the end of June.
Captain Tsubasa: Dream Team by KLab Inc. saw a significant spike in downloads in mid-April, hitting around 39K, but this dropped sharply to roughly 5K by the third week of June. Weekly revenue for this app showed an upward trend towards the end of the quarter, peaking at approximately $51K in the last week of June. Active users also saw a peak of 62K in early June, though this declined to about 25K by the end of the month.
Golf Clash - Golfing Simulator from Electronic Arts had a more stable performance. Weekly downloads hovered around 3K to 5K throughout the quarter, while weekly revenue remained steady, averaging around $17K to $22K. Active users for Golf Clash saw a slight decrease from about 20K in late March to 11K by the end of June.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a notable peak in weekly downloads in mid-April at approximately 11K, but this dropped to around 3K by the end of May. Weekly revenue showed a gradual increase, reaching about $16K in mid-June. The number of active users started at 81K in late March and saw a slight decline to 76K by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed impressive growth in weekly downloads, peaking at around 252K in the first week of June. Weekly revenue also saw an upward trend, reaching approximately $13K in mid-May. Active users for Head Ball 2 surged significantly, starting at 766K in late March and reaching over 1.1M by mid-June.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be accessed for deeper analysis.